The people you can talk with.
Each companion has a distinct voice and a distinct way of listening. The companions are literary characters, written after a study of engaging literature. Each has their own way of sensing and relating to the world, and their own life story that they see through, which has shaped them — a temperament and a way of paying attention that is entirely their own. You pick one before each conversation — or invite up to three into the same room — and you can switch between them whenever you like. Press the circle to hear each one.
Clare
Notices what hasn’t been said.
Mae
Knows where the light falls in a kitchen.
Ruth
Traces the thread back to the people you carry.
Martin
Follows the ordinary thing until it opens.
Maskull
Walks with you into strange country.
Nightspore
Keeps silence like it is an answer.
Krag
Says the plain thing, and enjoys the argument.